I have to have that were too important to drop. And I was really like, ‘Oh no, I can’t believe this!’ and I tried to think, ‘How can I get around this?’ and it was like, story-wise…I can’t. It became really obvious - and it pained me - that there were key moments, two or three key moments, where it was absolutely vital that you were by yourself to feel that sense of isolation. Bodycount creative director Stuart Black is a self-professed “big fan” of co-op, and he badly wanted to have the game’s entire campaign playable cooperatively.
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